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[CBT] Patch Notes 1.2 & FAQ

[Updates]

  • Healing Skills have been adjusted to avoid being used on characters already at full HP.
  • Passive skills that previously applied without the required equipment will now only activate when the required equipment is equipped.

[Fixed Issues]

  • Fixed a bug where reviving during a stage would reset the score contributing to the field results grade.
  • Field result grade now accurately reflect actual damage dealt and healing applied, excluding any excessive damage or healing.
  • Resolved an issue where rankings were displayed based on power instead of level on the profile screen.

[Known Issue]

  • Tactic levels and available character slots are displayed incorrectly for some users.
  • Monsters, objects, or chests sometimes appear on tiles that are not accessible.

 

[Frequently Asked Question]

  • Q: What are the broken-image items?.
    A: These are items excluded during the CBT that dropped by mistake โ€” congratulations on finding them!

 

Important Disclosures:

  • Only the first 5000 accounts can be created and will be able to play the game.
  • The CBT version of the game may differ from the final release, and all in-game progress, including characters, items, and goods will reset when the game officially launches.
  • Rewards will be sent to the EVM wallet used at signup. Changes to the wallet are not accepted.
  • Land NFTs will be distributed after the CBT and may take time. Package rewards arrive at the official launch.
  • There will be NFT rewards for those who submit the feedback survey.
  • We encourage active gameplay, and abuse, inactive play, or prohibited activities during the CBT may result in the loss of eligibility for rewards.
  • The CBT schedule and content may change without prior notice depending on circumstances.
  • Updates or maintenance may occur during the CBT for server stabilization, bug fixes, and other reasons.
  • Purchasable packages will not be available during this CBT.

 

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